![]() During the arrival phase you queue up the actions you want to take in combat, one for each range. Arrival, long-range, medium-range, melee, and report. Okay, that might be a bit simplistic, but the theory is sound.ĮXterminate: The galaxy is a big place, unforunately it's only big enough for Horatio.Ĭombat is neither turn-based nor real-time. ![]() For those who have never dabbled in the genre before, 4X stands for the following:ĮXplore: In Endless Space you start with a single star system and must chart the surrounding territory.ĮXpand: Resources in your home system are scarce, new colonies are needed to maintain your empire.ĮXploit: Strip mine the hell out of planets. If you're a 4X fan you know what that means. What's important is that the game seems to be capturing many of the elements of elements that made Master of Orion, Galactic Civilizations, and Space Empires so enjoyable. Supposedly there's a method to allow pre-purchasers to vote on development ideas, using Game2gether, but that's neither here or there. ![]() Currently it's in a pre-alpha state, those who pre-purchase can access the current and future builds. The game is a robust 4X space strategy with an interesting twist on combat. It's been discussed in the Must Play 4x thread, but considering the play time it's receiving the game deserves a place to call home.
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